Narrative and the Perception of Still Information
Narrative is an integral part of how humans perceive, identify and judge information.
Whatโs the story going on in this Jan Vermeer painting?
Whatโs the fox doing?
What do you suppose was going on here when the photo was shot?
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Narrative is an integral part of how humans perceive, identify and judge information. A narrative is the conscious and non-conscious story we see or tell about our lives, attach to observed situations and still objects. Narrative includes perception of time, plotting, mood, point of view, emphasis (what is important. what is not), character motives, etc.
When we look at a still photo or painting or a distant stranger couple standing at the light we perceive a story in progress. We may not know the story, but we know there is one. A cup on a table isnโt just there, there is a story of how it got there. Presumably, a human walked up to the table and placed the cup there, perhaps drank from it. Perhaps it will soon be taken to the sink or dishwasher. We know the earlier fox image was an observerโs snapshot of a real living animal in mid-movement. A good guess is the fox is/was chasing prey.
If you change the narrative to an image, you change the meaning of the image, at least the perceived meaning. This is why narrative issues are so important. A single still image of a man with a knife is generally defined by the narrativeโ what he is going to do with the knife, what he did with the knife. If the narrative is he just cleaned a fish and is taking the knife to the sink, the still image has one meaning. If the narrative is he just killed someone and is looking to hide the weapon, the same still has a distinctly different meaning.
The accuracy of the narrative obviously is no small issue. It also brings up the question of if the still image can be viewed independently of the narrative. The two knife narratives were for the same image. Can the cup on the tableโs identity be determined as it is? Is how it got there essential to its meaning?
Much of our narratives are speculative. We can guess but donโt know the whole story. The judgment of significance, motives and movements of the people and animals in a scene is influenced by our biases and personal experience.
Consciously and non-consciously predicting what will happen is a necessary part of human function. To catch a ball, you donโt need to know just where the ball is at any given moment in flight, but where it will be at later moments in time. This is particularly true considering there is a very slight delay in light processing in our eyes and mind. What we see in our mind is about a 10th of a second old. Physical function requires prediction. Further, in many acts like catching a ball in a baseball mitt or hitting a baseball, the ball is not seen the entire duration. In the last portion of batting, the ball is not seen by the batter. Good anticipation of movement is a requirement.
Many visual illusions involve false narratives. The observerโs narrative differs from the reality. With movies we view a series of still images and non-consciously perceive them as realistic, flowing movement. The mind creates, and often cannot escape, this false narrative.
In the above image, you perceive movement even though there is none.
Narrative is an expression of a humanโs philosophy of time, cause-and-effect. To most humans, nothing is staticโ but a part of a flow of time. To most humans, even still things and still images of things are to be viewed as part of a time-based narrative. The meaning of that still image of the fox is based on the narrative.
Whether there is a real narrative to the earlier Vermeer painting is debatable. Itโs not a photographic snapshot where we can reasonably assume there was a real before and a real after. The narrative and resulting meaning exists in the viewerโs imagination.
What is particularly interesting is humans apply narratives to abstract images and other information where it is not clear there is a real narrative.
As you can see artistic experience is speculative, and theoretical. Art is a symbol and metaphor for something larger. Movement is imagined in the below Matisse, but it doesnโt literally exist. Even the artist imaging or symbolizing movement doesnโt make it literally exist.
A question to consider is is narrative the correct way to judge information? Is it always the correct way? And if it is correct to view information with narrative, is the human narrative the correct narrative? Does all human narrative, even by scientists of scientific information, inherently involve imagination and subjective speculation. Of course, many of these questions we canโt answer.
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Aleatory Narrative in Art
โAny path is right, ifโ as according to Bachโ it leads to the divineโโ music historian Paul Epstein on J.S. Bachโs fugues, to which Bach never gave a playing order.
Aleatory art is art where the finished result is substantially out of the artistโs hands. It can involve chance or the musiciansโ or audienceโs choice. Many games are aleatory. Monopoly involves the roll of the dice. Poker involves the shuffling of the cards. Aleatocism in art can create fresh, inventive, unexpected results. If the results defies the conventions of plot, narrative and order, thatโs the point.
J.S. Bachโs fugues are aleatory in that he never communicated which order the short musical pieces should be played. They can be played or listened to in any order, take your pick, randomly program the CD player. In the above quote, Epstein is saying an overall sublime aesthetic result justifies whichever fugue order lead to it. Itโs reminiscent of the Hindi saying, โAny path that leads to God is correct.โ
Novelist William S. Burroughs used the so called cut-up aleatory technique. Pages of text were physically cut up and randomly pieced back together, sometimes with text by other authors, creating new and often profoundly surreal meaning and narrative. Burroughs believed this type of collage more closely represented the human experience. Despite the conceit of linearity, humans donโt think or experience things linearly, oneโs thoughts constantly flipping back and forth between past, current and future. Random little events and objects trigger memories and provoke speculation of the future. When you consider buying a can of beans in the grocery isle, you think about past meals and the future meal where these beans might be used. The human ability to identify flowers, shoe brands and people involves comparing the present to memory. Human intelligence and reasoning involve mentally flipping back and forth through time.
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Broken Glass is the name of an aleatory computer storytelling technique that intentionally scrambles the tradition linear narrative. It is a computer web page made up of a plethora of small assorted images, often resembling a stained glass window. Each image is linked to a small piece of the storyโ a plot, a description, a picture, characterization, whatever. The storyโs order is determined by the reader blindly clicking on the images.
The facts, scenes, characters, events and days of the week are always constant in Broken Glass, but the aleatory order in which the pieces are read affects the complexion, aesthetics, psychology and meaning. As any great novelist or film director will tell you, how facts are revealed can be as important as the facts themselves. A story told straight forward is markedly different than the same story told in flashbacks. Knowing what will happen to a character, what she will do and how she will change, affects how you view her in the present. Knowing versus not knowing how the romance will end (or will it end?) affects how the moviegoers view the lovers when the first meet, and interact. Jumbled-up order in and of itself has psychological meaning and symbolism.
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Even with a physically bound paper book, the reader chooses the order in which the book is read. Whether or not they realize it, readers are as responsible for the order as the author, though the author usually gets the blame.
William S. Burroughs said the chapters of his novel Naked Lunch could be read in any order. That a reader read them 1, 2, 3 had nothing to do with him.
Dictionaries and encyclopedias are aleatory. Excluding the editors and writers, itโs possible if not likely that no two people have read the word definitions in a dictionary in the same order.
William S. Burroughs felt that the cutting up and shuffling together of different texts, written by different authors, revealed hidden information.